Scoreboard Legend
- service is down (dead)
- service is work (up)
- service is mumble (so slow)
- service is corrupt
- checker is shit (developer of checker for service must fix this)
- activities (how much try send flags by team)
Flag send
The flag format must match the regular expression:
"^[a-z0-9]{8}-[a-z0-9]{4}-[a-z0-9]{4}-[a-z0-9]{4}-[a-z0-9]{12}$"
Form for send flag:
1. Basic
Every flag have a lifetime (default: 1 minute)
Basic cost of stolen flag (default: 10 points)
2. Acception of flag defence
Only that flag defence from the service is counted if:
- the flag was successfully putted to the service
- - the flag has existed on the service all the time of it's life
- - the flag was not stolen by another team (s)
- - And throughout the life of the flag - the service was in UP state
3. Acception of flag attack
The attack flag counts if:
- - the flag has the correct format
- - the flag does not belong to your team (not from your service)
- - a flag from the same type of service as yours, but your service must be in UP state
- - the flag is dealt the first time by your team (the same flag may be dealt by different teams)
- - the flag is still alive (the flag has not expired)
- - only during the announced game (flags are not accepted during coffeebreaking)
4. How to calculate costs of the flags
- - The cost is different for the defended flag and the stolen flag (difference in the number of teams)
- - Redistribute the cost for flags between services - depending on the number of passed and defended flags
- - The cost of flags should not depend on the "place" in the scoreboard table
- - The cost of the flags should be different as services may have different times between flag throws
- - The cost of flags should be different since the complexity of the services is different
5. How to calculate of team score
Sum by score services, for each:
(
+
),
where:
-
- the number of defended flags
-
- the number of stolen flags